43 godot rich text label font size
Changing font size for individual words in a RichTextLabel : godot - reddit The font being used is a dynamic font I imported. I know I can do [color = #000000]text [/color] for the color. But the BBCode documentation for RichTextLabels don't mention size at all. I want all text to be the same font, just some words bigger than others. Tried [size = 32]text [/size] but that's not a valid tag. 3 comments 100% Upvoted Join LiveJournal Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols;
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Godot rich text label font size